Anggresia, Bunga Merinda (2024) THE EFFECT OF ANAGRAM GAME TO JUNIOR HIGH SCHOOL STUDENTS’ VOCABULARY. Undergraduate thesis, Universitas Muhammadiyah Jember.
Text
PENDAHULUAN.pdf Download (667kB) |
|
Text
ABSTRACT.pdf Download (160kB) |
|
Text
BAB I.pdf Download (277kB) |
|
Text
BAB II.pdf Restricted to Repository staff only Download (294kB) | Request a copy |
|
Text
BAB III.pdf Restricted to Repository staff only Download (534kB) | Request a copy |
|
Text
BAB IV.pdf Restricted to Repository staff only Download (605kB) | Request a copy |
|
Text
BAB V.pdf Restricted to Repository staff only Download (171kB) | Request a copy |
|
Text
BAB VI.pdf Restricted to Repository staff only Download (76kB) | Request a copy |
|
Text
REFERENCES.pdf Download (189kB) |
|
Text
LAMPIRAN.pdf Restricted to Repository staff only Download (1MB) | Request a copy |
Abstract
This study investigates the impact of the Anagram Game on the vocabulary development of seventh-grade students at SMPN 02 Bondowoso. The findings demonstrate a positive correlation between the use of the Anagram Game and an enhancement in students' vocabulary. The implementation of the Anagram Game method yielded noticeable improvements in the vocabulary skills of the participants. Employing a Pre-Experimental method with a post-test design, data for this research were collected through a vocabulary test aimed at assessing the students' vocabulary proficiency. The study encompassed all seventh-grade students of SMPN 02 Bondowoso during the 2022/2023 academic year. Using a saturated sampling technique, the entire population of 32 students each from classes 7A and 7B was included in the study. Subsequently, class 7A was designated as the Experimental group, while class 7B served as the Control group. The application of the Anagram Game proved to be a valuable strategy in facilitating rapid memorization of learned words among students. Statistical analysis of the data indicated a significance level (Sig. 2-tailed) of 0.000, which is less than the threshold of 0.05, leading to the rejection of the null hypothesis (Ho). This outcome underscores the effectiveness of the Anagram Game method in enhancing the vocabulary proficiency of seventh-grade students at SMPN 02 Bondowoso.
Item Type: | Thesis (Undergraduate) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Uncontrolled Keywords: | Anagram Game | |||||||||
Subjects: | 400 Language > 407 Education, Research & Related Topics 400 Language > 408 kinds of Persons Treatment |
|||||||||
Divisions: | Faculty of Teaching and Education Science > Department of English Literature Education (S1) | |||||||||
Department: | S1 Pendidikan Bahasa Inggris | |||||||||
Depositing User: | Merinda Bunga Anggresia | |||||||||
Contributors: |
|
|||||||||
Contact Email Address: | bungamerindaa@gmail.com | |||||||||
Date Deposited: | 30 Jul 2024 06:28 | |||||||||
Last Modified: | 30 Jul 2024 06:28 | |||||||||
URI: | http://repository.unmuhjember.ac.id/id/eprint/22788 |
Actions (login required)
View Item |