The effect of using feely game on eight grade on students’ vocabulary mastery at SMP Muhammadiyah 1 Jember in 2019/2020 Academic Year

fitraini, faizah (2019) The effect of using feely game on eight grade on students’ vocabulary mastery at SMP Muhammadiyah 1 Jember in 2019/2020 Academic Year. Undergraduate thesis, Universitas Muhammadiyah Jember.

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Abstract

Vocabulary is a collection of word that English learners still difficult to understanding and remembering the word. Besides, the teacher also used grammar translation method that made learners passive and only focus to the teacher. In learning foreign language should have some interesting activity to make them active in the class, therefore the researcher aims to explore the effect of using feely game on students’ vocabulary mastery. In this research, the problem is “Is there any significant effect to the students’ achievement in learning vocabulary by using feely games? “ and the objective of the reserach to find out whether or not the using of feely game has significance effect in understanding vocabulary. Based on the theoretical explanation and previous research about teaching vocabulary using game, the researcher assume that there is significant effect on students on using feely game to improve their vocabulary mastery on eight grade at SMP Muhammadiyah 1 Jember 2019/2020 academic year. The design of this reserach is experimental research, the design of this research was quasi experimental with the pretest and posttest design. The subject is the eight class consist 50 students, the data collecting by using written test and consist of 20 question by multiple choice form. It was used two classes is experiment and control which consisted of two meetings. The result of Independent T-test is higher (0.516) on significance level 0.05 with n=25 stduents. It can be concluded that feely game enhances students achievement and understanding of vocabulary at SMP Muhammadiyah 1 Jember in the 2019/2020 Academic Year. Using feely game is more effective than the application of grammar translation on students’ vocabulary and can enhances students’ vocabulary mastery at SMP Muhammadiyah 1 Jember.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: THE EFFECT OF USING FEELY GAME ON EIGHT GRADE STUDENTS' VOCABULARY MASTERY
Subjects: 800 Literature and Rhetoric > 807 Education and Research of Literatures
Divisions: Faculty of Teaching and Education Science > Department of English Literature Education (S1)
Department: ["eprint_fieldopt_department_KODEPRODI1023#BAHASAINGGRIS" not defined]
Depositing User: Faizah Fitraini
Contributors:
ContributionContributor NameNIDN/NIDK
Thesis advisorfatimatul laeli, anitanidn198609041503632
Thesis advisorhidayah, taufiknidn1609727
Contact Email Address: ffitraini95@gmail.com
Date Deposited: 12 Nov 2019 06:24
Last Modified: 12 Nov 2019 06:25
URI: http://repository.unmuhjember.ac.id/id/eprint/2725

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