Improving Vocabulary Achievement by Using Guessing Words Game



Pradini, Dita Eka (2017) Improving Vocabulary Achievement by Using Guessing Words Game. Undergraduate thesis, UNIVERSITAS MUHAMMADIYAH JEMBER.

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Abstract

There are two problems in this research, the problems are “How can guessing words game improve the tenth grade students’ vocabulary achievement at SMA Muhammadiyah 2 Wuluhan in academic year 2015/2016?
and “How can guessing words game improve the tenth grade students’ active participation of SMA Muhammadiyah 2 Wuluhan in academic year 2015/2016?” Based on the research problems and the relevant theory, the hypothesis of this research are “Guessing words game can improve the tenth grade students’ vocabulary achievement at SMA Muhammadiyah 2 Wuluhan in academic year 2015/2016” and “Guessing words game can improve the tenth grade students’ active participation at SMA Muhammadiyah 2 Wuluhan in academic year 2015/2016.”
Classroom action research with the cycle model was applied in this research. The research subject is tenth grade which consist of 30 students. The instrument used the close test and observation checklist. Percentage formula is used to analyze the data that is students’ close test score.
The implementation of guessing words game was using paperball game in cycle two. All of the students were active in teaching learning activities. The students more enthusiastic in learning, because they understand about the text, they could find the new vocabularies and the meaning from the text easily. The criterion of success is ≥ 70. It is success if 70% students can get the score of criterion of success. The result of students’ close test scored ≥ 70 for the first cycle 61,8 % and second cycle 72,4 %
Based on the research result, it can be concluded that Guessing Words Game can improve students’ vocabulary achievement and students’ active participation at tenth grade students of SMA Muhammadiyah 2 in academic year 2015/2016.

Contribution
Nama Dosen Pembimbing
NIDN/NIDK
UNSPECIFIED
Hasan, Moch. Zaki
nidn0983023
UNSPECIFIED
Werdiningsih, Indah
nidn1503633

Item Type: Thesis (Undergraduate)
Keywords/Kata Kunci: Improving, Vocabulary Achievement, Guessing Words Game
Subjects: 400 Language > 420 English and Old English, Anglo-Saxon
Divisions: Faculty of Teaching and Education Science > Department of English Literature Education (S1)
Depositing User: Hendri UF | hendri@unmuhjember.ac.id
Date Deposited: 29 Apr 2019 03:25
Last Modified: 21 Sep 2019 10:51
URI: http://repository.unmuhjember.ac.id/id/eprint/1704

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