Improving Vocabulary Achievement by Using Guessing Words Game

Pradini, Dita Eka (2017) Improving Vocabulary Achievement by Using Guessing Words Game. Undergraduate thesis, UNIVERSITAS MUHAMMADIYAH JEMBER.

[img]
Preview
Text
IMPROVING THE TENTH GRADE STUDENTS-jurnal.pdf

Download (291kB) | Preview
[img] Text
COVER.pdf

Download (195kB)
[img] Text
15 ABSTRACT.pdf

Download (86kB)
[img] Text
CHAPTER I.pdf

Download (188kB)
[img] Text
CHAPTER II.pdf
Restricted to Repository staff only

Download (296kB)
[img] Text
CHAPTER III.pdf
Restricted to Repository staff only

Download (340kB)
[img] Text
CHAPTER IV.pdf
Restricted to Repository staff only

Download (299kB)
[img] Text
CHAPTER V.pdf
Restricted to Repository staff only

Download (245kB)
[img] Text
CHAPTER VI.pdf
Restricted to Repository staff only

Download (235kB)

Abstract

There are two problems in this research, the problems are “How can guessing words game improve the tenth grade students’ vocabulary achievement at SMA Muhammadiyah 2 Wuluhan in academic year 2015/2016? and “How can guessing words game improve the tenth grade students’ active participation of SMA Muhammadiyah 2 Wuluhan in academic year 2015/2016?” Based on the research problems and the relevant theory, the hypothesis of this research are “Guessing words game can improve the tenth grade students’ vocabulary achievement at SMA Muhammadiyah 2 Wuluhan in academic year 2015/2016” and “Guessing words game can improve the tenth grade students’ active participation at SMA Muhammadiyah 2 Wuluhan in academic year 2015/2016.” Classroom action research with the cycle model was applied in this research. The research subject is tenth grade which consist of 30 students. The instrument used the close test and observation checklist. Percentage formula is used to analyze the data that is students’ close test score. The implementation of guessing words game was using paperball game in cycle two. All of the students were active in teaching learning activities. The students more enthusiastic in learning, because they understand about the text, they could find the new vocabularies and the meaning from the text easily. The criterion of success is ≥ 70. It is success if 70% students can get the score of criterion of success. The result of students’ close test scored ≥ 70 for the first cycle 61,8 % and second cycle 72,4 % Based on the research result, it can be concluded that Guessing Words Game can improve students’ vocabulary achievement and students’ active participation at tenth grade students of SMA Muhammadiyah 2 in academic year 2015/2016.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Improving, Vocabulary Achievement, Guessing Words Game
Subjects: 400 Language > 420 English and Old English, Anglo-Saxon
Divisions: Faculty of Teaching and Education Science > Department of English Literature Education (S1)
Depositing User: Hendri Uut Fahrullah
Date Deposited: 29 Apr 2019 03:25
Last Modified: 21 Sep 2019 10:51
URI: http://repository.unmuhjember.ac.id/id/eprint/1704

Actions (login required)

View Item View Item