IMPROVING STUDENTS VOCABULARY MASTERY BY USING PICTIONARY GAME OF THE SEVENTH GRADE STUDENTS AT MTsN 5 JEMBER IN THE 2019/2020 ACADEMIC YEAR

WIBOWO, AJI (2020) IMPROVING STUDENTS VOCABULARY MASTERY BY USING PICTIONARY GAME OF THE SEVENTH GRADE STUDENTS AT MTsN 5 JEMBER IN THE 2019/2020 ACADEMIC YEAR. Undergraduate thesis, Universitas Muhammadiyah Jember.

[img] Text
pendahuluan.pdf

Download (314kB)
[img] Text
ABSTRACT.pdf

Download (467kB)
[img] Text
CHAPTER I.pdf

Download (694kB)
[img] Text
CHAPTER II.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[img] Text
CHAPTER III.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[img] Text
CHAPTER IV.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[img] Text
CHAPTER V.pdf
Restricted to Repository staff only

Download (541kB) | Request a copy
[img] Text
CHAPTER VI.pdf
Restricted to Repository staff only

Download (449kB) | Request a copy
[img] Text
REFERENCE.pdf

Download (455kB)
[img] Text
APPENDIX4.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[img] Text
ARTIKEL.pdf

Download (520kB)

Abstract

In this research, there is a problem, it is “how can Pictionary Game improve students’ vocabulary mastery of the seventh grade students at MTsN 5 Jember in academic year 2019/2020? and “How can Pictionary Game improve students’ active participations of the seventh grade students at MTsN 5 Jember in academic year 2019/2020?. Based on the problem, the research objectives are intended “To know how Pictionary Game can improve the students’ vocabulary mastery of the seventh grade students at MTsN 5 Jember in academic year 2019/2020” and “To know how the implementation of Pictionary Game can improve students’ active participations of the seventh grade students at MTsN 5 Jember in academic years 2019/2020. Based on the result of preliminary study and the minimum standard score requirement (KKM), the actions are considered successful if 70% of student meet or achieve the target score 70. The design of this research is classroom action research. The research subject are the students at the seventh grade especially class 7A which consist of 28 students.The data collection using vocabulary test, observation checklist and field note. This research found that Pictionary Game could improve students’ vocabulary mastery of the seventh grade students at MTsN 5. It was proven by the calculation score of the test which had been improved. In the first cycle, the test result of the test was only 64% or 18 of 28 students who got ≥70, and 36% or 10 of 28 students who got ≤ 70 that did not achieve the targe score. In the second cycle, the result of the test was 75% or 21 of 28 students got ≥ 70 and 25% or 5 of 28 students got ≤ 70. This showed that most of the students could achieve the target score.

Item Type: Thesis (Undergraduate)
Subjects: 400 Language > 401 Philosopy and Theory
Divisions: Faculty of Teaching and Education Science > Department of English Literature Education (S1)
Department: ["eprint_fieldopt_department_KODEPRODI88203#PENDIDIKANBAHASAINGGRIS" not defined]
Depositing User: WIBOWO AJI
Contributors:
ContributionContributor NameNIDN/NIDK
Thesis advisorLaeli, Anita Fatimatulnidn0704098602
Thesis advisorAstutik, Indrinidn0707107303
Contact Email Address: ajikwbw@gmail.com
Date Deposited: 13 Jan 2020 03:23
Last Modified: 13 Jan 2020 03:24
URI: http://repository.unmuhjember.ac.id/id/eprint/3337

Actions (login required)

View Item View Item