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Improving the Tenth Grade Students’ Speaking Ability by using “Who am I” game at SMK Roudlotul Ulum Lumajang in the 2016-2017 Academic Year

FARIDA, LAILIYATUL (2017) Improving the Tenth Grade Students’ Speaking Ability by using “Who am I” game at SMK Roudlotul Ulum Lumajang in the 2016-2017 Academic Year. Undergraduate thesis, Universitas Muhammadiyah Jember.

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PENDAHULUAN.pdf
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15. ABSTRACT.pdf
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CHAPTER I.pdf
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Abstract

Speaking skill is one of the abilities which is very important i studying
language because it is used to express teir idea, feelinng or make a communication
in the target language. But relateto the condition and situation right now. To solve
this problem there must be some ways and solution to improve the students’
speaking ability throught the available teaching method, in this case the researcher
used “Who am I” game to imrove speaking ability.
The design of this research is classroom action research. And the action as
follows: the researcher gives hand out to the students. They discuss the topic and
try to guess what is on the picture. After that, it is corrected together. The
reserchergives more information about te picture to make thestudents easier guess
what things on the picture. They were do by their self and try to speak in good
pronunciation to answer the question.
In this research, the problem is “How can the use of “Who am I” game can
improve English Speaking Ability of the Tenth Grade Students of SMK Roudlotul
Ulum Tunjung-Lumajang in Academic Years2016/2017”. The hypothesis of the
research is the use of “Who am I” game can improve the students’ speaking skill
Tenth grade at SMK Roudlotul Ulum in the academic years 2016/2017. And the
research subject is X APK class consisting of 30 students. Test and observation
are usedto obtain the data. In order to calculate the reliability of the test, Alpha
formula is used. The data was analyzed using formula E = n/N x 100%. “Who am I” game improves the students’ speaking ability in two cycles
from M = 53.33 in Cycle 1 to M = 73.33 in Cycle 2 and the percentage of students
scored ≥75 (E = 69.23%) in Cycle 1 to (E = 80.76%) in Cycle 2. The observation
result from 51.78% students’ activeness in Cycle 1 to 78.56% students’ activeness
in Cycle 2. The difference between cycle 1 and cycle 2 is the process of
constructing “Who am I” game. Cycle 1 students construct their ideas in one
paper for each member but in the cycle 2 each member has their game by their
own creation. So, the students able to understand what will they deliver. It can be
concluded that “Who am I” game is able to improve the students’ speaking ability

Informasi Item

Item Type Thesis (Undergraduate)
Keywords/Kata Kunci Speaking ability, “Who am I” game
Subjects 400 Language > 420 English and Old English, Anglo-Saxon
Divisions Faculty of Teaching and Education Science > Department of English Literature Education (S1)
Date Deposited 01 Jul 2021 06:35
Last Modified 01 Jul 2021 06:35
URI https://repository.unmuhjember.ac.id/id/eprint/10874

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