AN ANALYSIS OF STUDENTS’ ENGLISH TENSES MASTERY USING THE WHEEL OF GRAMMAR GAME



Yuniratri, Nandu Okta (2025) AN ANALYSIS OF STUDENTS’ ENGLISH TENSES MASTERY USING THE WHEEL OF GRAMMAR GAME. Undergraduate thesis, UNIVERSITAS MUHAMMADIYAH JEMBER.

[thumbnail of 1. ABSTRACT.pdf] Text
1. ABSTRACT.pdf

Download (372kB)
[thumbnail of 2. INTRODUCTION.pdf] Text
2. INTRODUCTION.pdf

Download (3MB)
[thumbnail of 3. CHAPTER I INTRODUCTION.pdf] Text
3. CHAPTER I INTRODUCTION.pdf

Download (377kB)
[thumbnail of 4. CHAPTER II LITERATURE REVIEW.pdf] Text
4. CHAPTER II LITERATURE REVIEW.pdf
Restricted to Registered users only

Download (325kB) | Request a copy
[thumbnail of 5. CHAPTER III RESEARCH METHOD.pdf] Text
5. CHAPTER III RESEARCH METHOD.pdf
Restricted to Registered users only

Download (339kB) | Request a copy
[thumbnail of 6. CHAPTER IV RESULT OF THE RESEARCH.pdf] Text
6. CHAPTER IV RESULT OF THE RESEARCH.pdf
Restricted to Registered users only

Download (343kB) | Request a copy
[thumbnail of 7. CHAPTER V CONCLUSION AND SUGGESTION.pdf] Text
7. CHAPTER V CONCLUSION AND SUGGESTION.pdf
Restricted to Registered users only

Download (332kB) | Request a copy
[thumbnail of 8. REFERENCES.pdf] Text
8. REFERENCES.pdf

Download (377kB)
[thumbnail of 9. APPENDICES.pdf] Text
9. APPENDICES.pdf
Restricted to Registered users only

Download (1MB) | Request a copy

Abstract

This study employed a descriptive research design to describe the implementation of the Wheel of Grammar Game and students’ English tenses mastery in classroom learning. The research was conducted at MAN 2 Jember and involved one eleventh-grade class consisting of 31 students. The Wheel of Grammar Game was applied as a classroom learning activity to support the teaching of four English tenses: simple present, present continuous, simple past, and past continuous.
The data were collected through classroom observation and a grammar test administered in the form of a pre-test and a post-test. Classroom observation was used to describe the learning process during the implementation of the Wheel of Grammar Game, while the test results were used to describe students’ English tenses mastery before and after the learning activities. The data were analysed descriptively using mean scores and narrative explanation.
The findings indicated that the learning process using the Wheel of Grammar Game encouraged students’ participation and created a more interactive classroom atmosphere. In addition, the post-test mean score was higher than the pre-test mean score, indicating a tendency toward better understanding of English tenses after students participated in the learning activities. The results of this study are limited to describing learning tendencies within a short-term instructional period and do not aim to establish causal relationships. Therefore, this study provides a descriptive overview of the use of the Wheel of Grammar Game in teaching English tenses.

Contribution
Nama Dosen Pembimbing
NIDN/NIDK
Dosen Pembimbing
Astutik, Indri
NIDN0707107303
Dosen Pembimbing
Nuraini, Kristi
NIDN0712087606

Item Type: Thesis (Undergraduate)
Keywords/Kata Kunci: Wheel of Grammar Game, English Tenses Mastery, Descriptive Research Design
Subjects: 400 Language > 407 Education, Research & Related Topics
400 Language > 410 Linguistics > 415 Grammar
Divisions: Faculty of Teaching and Education Science > Department of English Literature Education (S1)
Depositing User: Nandu Okta Yuniratri | nanduoktayuniratri@gmail.com
Date Deposited: 23 Jan 2026 01:50
Last Modified: 23 Jan 2026 01:50
URI: http://repository.unmuhjember.ac.id/id/eprint/29856

Actions (login required)

View Item View Item